Infrastructure
BCI devices
EEG and fNIRS Brain Monitoring Devices
The infrastructure provides access to equipment and analyzes human brain activity. Two main non-invasive methods that are commonly used are EEG and fNIRS based devices that monitor and record signals originated from brain activity.
- Electroencephalography (EEG): records electrical activity from the surface of the scalp using electrodes. EEG offers information about the timing of brain processes and has been used in research for studying attention, perception and basic cognitive responses.
- Functional Near-infrared Spectroscopy (fNIRS): measures changes in blood oxygenation and flow in specific brain regions by detecting variations in oxygenated and deoxygenated hemoglobin. This method provides spatial information about brain activity and can be applied in both laboratory and field settings.
Currently the following devices are available within the infrastructure and can be accessed for research activities:
XR & Eye-Tracking Devices
Combined use with Eye-Tracking and XR Devices
Research activities can combine multiple sources of data to study human behavior and cognition. Brain signals recorded through EEG and fNIRS can be synchronized with eye-tracking data to examine visual attention and perception. These measurements can also be collected while participants interact within immersive environments across the spectrum of Extended Reality (XR), allowing controlled yet realistic study conditions.
In addition to the equipment included in the research infrastructure, the Interactive Technologies Lab maintains its own set of eye-tracking systems and XR headsets that can complement the available resources. These devices can be used in coordination with the infrastructure’s equipment when research needs require integrated studies involving gaze tracking or immersive environments.
Eye-tracking Apparatus
eXtended Reality Devices
The Meta Quest 3 is a standalone mixed-reality headset that combines high-resolution pancake-lens displays with full-color passthrough for immersive virtual and augmented reality experiences. It supports interaction through hand and controller tracking. The lab has three devices that allow for the development and evaluation of mixed-reality applications, enabling studies on spatial perception, interaction techniques, and immersive user experiences.
High Performance Computing
AI Infrastructure
The Interactive Technologies Lab hosts a dedicated AI infrastructure designed to support demanding computational requirements, including large-scale data analysis, machine learning, low-latency decoding, and adaptive feedback algorithms in areas such as gaming, neuromarketing, and neurosecurity. At the core of this infrastructure is the “Typhon” system, which is already operational and provides cutting-edge computational power based on four next-generation Ada Lovelace GPUs, with a total GPU memory capacity of 192 GB. The system employs single-phase immersion cooling technology, ensuring high efficiency, reliability, and sustained performance while maintaining a low energy footprint. Typhon is already running in production and supports the deployment and operation of advanced AI models, with approximately 150 GB of model data distributed across the four GPUs. The GPU infrastructure is also planned for near-term expansion through the addition of further GPUs, increasing the total GPU memory capacity to approximately 600 GB. This expansion will significantly enhance the system’s capability to support larger AI models, more demanding computational workloads, and real-time or low-latency intelligent applications.




















